Geometry Engine V2
= cos(θ₁)
= C₁ (scale numbers)
apply constant scaling (
why?
) :
scale C₁ = 1/cos(θ₃) so that A = 1
scale C₁ = cos(θ₁)/cos(θ₃) so that C₂ = 1
scale C₁ = 1/2cos(θ₁) so that C₃ = 1
:
complicate?
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